In Got Game, we discuss how Gamers are different and how organizations will have to change to meet their needs. But the old ways of learning—lectures, case studies, even "e-learning"—just won't cut it anymore. Games have the potential to revolutionize how we learn. Not only do games command attention better than any other media, they also drive learning by letting players to discover new paths on their own and solve problems in creative ways. Games also show players what can happen when the wrong choices are made better than anything else.