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"A fascinating book about the gap between the Baby Boom Generation and Generation X and Y, as well as the profound impact that this generation is already having on the future of business. It helped me better understand and appreciate the incredible 20-something people I work with, as well as the amazing young women in our global network who will be the entrepreneurs and leaders that change the world over the next decade.""
Janet Hanson, Founder, 85 Broads
"An easy-to-read, enormously important book for any manager in corporate life today...unless we connect with younger workers on their terms and with their technology and values, we may not be able to capture much of the accumulated experience and knowledge [of] our generation."
International Association for Human Resource Information Manangement
"Fascinating and provocative...contrarian view of video games. The authors express their analysis in clean, crisp prose devoid of jargon, making it accessible for non-gamers, especially non-gamers who are managers."
"In scope and importance, Got Game towers over all other works that look at the rise and influence of video games."
Jeffrey I. Cole, Director, Center for the Digital Future, USC
"There are important lessons in Got Game, especially for managers who need to understand the nature and origins of the next wave."
Australian Financial Review
"What should be on the top of everyone's reading list! Beck and Wade deal with critical issues facing managers today and do so in a lively and engaging manner."
Dr. Allen Morrison, Professor of Strategy and Global Management, IMD
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"Got Game is a lively, infectious, and fun read with huge implications for managers everywhere. Beck and Wade's highly original research reveals how gamers' skills and attitudes make them more--not less--promising as the business leaders of tomorrow."
Mark Fuller, Chairman, Monitor Group
"At a time when our culture is rife with stories about the teenager who spends all his time playing video games, Beck and Wade tell the unorthodox side of the story it turns out that these ‘loners’ are actually gaining skills valuable to business."
Dr. Douglas C. Merrill, Senior Director, Information Systems, Google, Inc.
"[Gamers] are more creative, having figured out how to play the games - and more competitive, because the object of all those games is to win. They are also, of course, comfortable using technology... the book's premise is fun."
"Got Game deserves credit for drawing attention to an issue that few managers of any age have started to think about. That it does so in 200 bright and breezy pages is another plus."
"Paint[s] a much more rounded and useful picture of game-players than does the traditional stereotype of shut-in, glazed-eyed nerds"
The Economist Global Executive
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