December 29, 2018 1 min read

 

"Well, no teacher could ever do all of that"

was how the partner of a big consulting firm reacted to an I-L-X

when she finally understood everything it was doing

 

 

It is very hard to describe Interactive Learning eXperiences. I call them video games a lot, but they really are not. In fact, “experience” is the best anyone can come up with once they’ve experienced it. But a less clunky name would be great … if you have suggestions, I’d LOVE to hear!

One of the problems: there is so much going on behind the scenes: even if you “play” the ILX, it takes a long time for it to dawn on you just how much of your play is being assessed, how much you are being directed to apply concepts to your actions, how complex every interaction has the potential to be. 

So, we came up with an A to Z description of what is behind these ILXs.  And, I’m proud to say, that we didn’t fudge much on these – even for X, we realized there was an entirely apt word. In the posts below, I'll try my best to let you know all the, frankly, amazing things I-L-Xs can do … letter by letter. 

 

AMBIGUOUS
BEHAVIORAL
COMPLEX
DEVELOPMENTAL
EDITABLE
FOUNDATIONAL
GROUNDED
HYPOTHESIS-DRIVEN
INDIVIDUAL
JUDICIOUS
KINETIC
LOGICAL
MANAGERIAL
NURTURING
ORGANIC
PUZZLING
QUIRKY
RELATIONAL
SYNAPSE-BUILDING
TIME-CONSTRAINED
UBIQUITOUS
VICARIOUS
WHOLLY-CONTAINED
XENIAL
YOUNGISH
ZENITHAL